Add FPS
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8 changed files with 324 additions and 0 deletions
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@ -1,3 +1,56 @@
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[gd_scene format=3 uid="uid://c2sbkop0dvony"]
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[ext_resource type="PackedScene" uid="uid://biwwx41ucnqdu" path="res://fps_controller.tscn" id="1_0wfyh"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_sgp6g"]
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sky_top_color = Color(0.38634497, 0.45709372, 0.55142766, 1)
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sky_horizon_color = Color(0.56396353, 0.6080805, 0.6193286, 1)
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ground_bottom_color = Color(0.024895558, 0.13061434, 0.08127297, 1)
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ground_horizon_color = Color(0.56396353, 0.6080805, 0.6193286, 1)
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energy_multiplier = 1.25
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[sub_resource type="Sky" id="Sky_o5qli"]
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sky_material = SubResource("ProceduralSkyMaterial_sgp6g")
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[sub_resource type="Environment" id="Environment_0wfyh"]
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background_mode = 2
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sky = SubResource("Sky_o5qli")
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tonemap_mode = 2
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sdfgi_enabled = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o5qli"]
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albedo_color = Color(0.101960786, 0.48235294, 0.039215688, 1)
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metallic = 0.8
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roughness = 0.4
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emission_energy_multiplier = 5.0
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clearcoat_roughness = 0.0
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grow_amount = 0.547
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[sub_resource type="PlaneMesh" id="PlaneMesh_sgp6g"]
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material = SubResource("StandardMaterial3D_o5qli")
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size = Vector2(20, 20)
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_sgp6g"]
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data = PackedVector3Array(10, 0, 10, -10, 0, 10, 10, 0, -10, -10, 0, 10, -10, 0, -10, 10, 0, -10)
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[node name="Node3D" type="Node3D" unique_id=1636936930]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=396505538]
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transform = Transform3D(-0.8660254, -0.4806309, 0.13781871, 0, 0.2756374, 0.9612617, -0.50000006, 0.83247703, -0.23870897, 0, 0, 0)
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light_color = Color(1, 1, 0.83137256, 1)
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shadow_enabled = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1423631291]
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environment = SubResource("Environment_0wfyh")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=657626596]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0037879944, 0.006898403, -0.0006710291)
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mesh = SubResource("PlaneMesh_sgp6g")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D" unique_id=348213149]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D" unique_id=1236898589]
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shape = SubResource("ConcavePolygonShape3D_sgp6g")
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[node name="CharacterBody3D" parent="." unique_id=1574026121 instance=ExtResource("1_0wfyh")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00793457, 0.006890297, -0.003504753)
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