Refactor game creation logic to simplify defaults handling and remove unnecessary method.

This commit is contained in:
Joakim Hellsén 2025-09-02 04:42:26 +02:00
commit 0a7b8017c7

View file

@ -511,48 +511,19 @@ class Command(BaseCommand):
""" """
game_data: dict[str, Any] = campaign_data["game"] game_data: dict[str, Any] = campaign_data["game"]
box_art_url: str = str(game_data.get("boxArtURL", "")).strip() game_defaults: dict[str, Any] = {
display_name: str = str(game_data.get("displayName", "")).strip() "name": game_data.get("name"),
slug: str = str(game_data.get("slug", "")).strip() "display_name": game_data.get("displayName"),
"box_art": game_data.get("boxArtURL"),
"slug": game_data.get("slug"),
}
# Filter out None values to avoid overwriting with them
game_defaults = {k: v for k, v in game_defaults.items() if v is not None}
defaults: dict[str, Any] = {} game, created = Game.objects.update_or_create(
if box_art_url: id=game_data["id"],
defaults["box_art"] = box_art_url defaults=game_defaults,
if display_name:
defaults["display_name"] = display_name
if slug:
defaults["slug"] = slug
game: Game
game, created = self.get_or_update_if_changed(
model=Game,
lookup={"id": game_data["id"]},
defaults=defaults,
) )
if created: if created:
self.stdout.write(self.style.SUCCESS(f"Created new game: {game.display_name} (ID: {game.id})")) self.stdout.write(self.style.SUCCESS(f"Created new game: {game.display_name} (ID: {game.id})"))
return game return game
def get_or_update_if_changed(self, model: type[Any], lookup: dict[str, Any], defaults: dict[str, Any]) -> tuple[Any, bool]:
"""Get or create and update model instance only when fields change.
Args:
model: The Django model class.
lookup: Field lookup dictionary for get_or_create.
defaults: Field defaults to update when changed.
Returns:
A tuple of (instance, created) where created is a bool.
"""
obj, created = model.objects.get_or_create(**lookup, defaults=defaults)
if not created:
changed_fields = []
for field, new_value in defaults.items():
if getattr(obj, field) != new_value:
setattr(obj, field, new_value)
changed_fields.append(field)
if changed_fields:
obj.save(update_fields=changed_fields)
return obj, created