Add smoke tests for endpoints and optimize database queries

This commit is contained in:
Joakim Hellsén 2026-04-10 23:54:10 +02:00
commit 1782db4840
Signed by: Joakim Hellsén
SSH key fingerprint: SHA256:/9h/CsExpFp+PRhsfA0xznFx2CGfTT5R/kpuFfUgEQk
8 changed files with 1044 additions and 48 deletions

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@ -1071,48 +1071,14 @@ def dashboard(request: HttpRequest) -> HttpResponse:
HttpResponse: The rendered dashboard template.
"""
now: datetime.datetime = timezone.now()
active_campaigns: QuerySet[DropCampaign] = (
DropCampaign.objects
.filter(start_at__lte=now, end_at__gte=now)
.select_related("game")
.prefetch_related("game__owners")
.prefetch_related(
Prefetch(
"allow_channels",
queryset=Channel.objects.order_by("display_name"),
to_attr="channels_ordered",
),
)
.order_by("-start_at")
active_campaigns: QuerySet[DropCampaign] = DropCampaign.active_for_dashboard(now)
campaigns_by_game: OrderedDict[str, dict[str, Any]] = DropCampaign.grouped_by_game(
active_campaigns,
)
# Preserve insertion order (newest campaigns first).
# Group by game so games with multiple owners don't render duplicate campaign cards.
campaigns_by_game: OrderedDict[str, dict[str, Any]] = OrderedDict()
for campaign in active_campaigns:
game: Game = campaign.game
game_id: str = game.twitch_id
if game_id not in campaigns_by_game:
campaigns_by_game[game_id] = {
"name": game.display_name,
"box_art": game.box_art_best_url,
"owners": list(game.owners.all()),
"campaigns": [],
}
campaigns_by_game[game_id]["campaigns"].append({
"campaign": campaign,
"allowed_channels": getattr(campaign, "channels_ordered", []),
})
# Get active reward campaigns (Quest rewards)
active_reward_campaigns: QuerySet[RewardCampaign] = (
RewardCampaign.objects
.filter(starts_at__lte=now, ends_at__gte=now)
.select_related("game")
.order_by("-starts_at")
RewardCampaign.active_for_dashboard(now)
)
# WebSite schema with SearchAction for sitelinks search box