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[Adjustments and Optimizations]
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✦Enemies & Echoes✦
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- Adjusted enemy placement for the Rinascita - Whisperwind Haven area and the Rinascita - Averardo Vault area.
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✦Features✦
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●Official Guide Depot
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New Feature: In-game Guide Depot
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- The official Guide Depot will become available in Version 2.4. Press the Guide Depot icon on the Terminal page to access this feature.
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- The Guide Depot offers guides on how to build Resonators efficiently. On the first page, you can get brief versions of the guides.
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- Press the avatar of a specific Resonator to access the corresponding guide, which gives recommendations on Echoes, upgrade priority, Resonance Chain nodes, weapons, teammates, and more.
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- If there are multiple guides for the same Resonator, you have the option of switching between them.
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- Moreover, you can judge how far along you have built a specific Resonator based on the stats recommended by the author of a particular guide.
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※Please note that data refreshes may be delayed.
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●Solaris New Voyage Celebration
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New Feature: Solaris New Voyage Celebration
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- Create a character profile after the Version 2.4 update and reach Union Level 5. The Solaris New Voyage Celebration unlocks once you meet the requirements. The event lasts 30 days.
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- The event has four types of tasks: Tidal Memories, Combat Scenes, Scenic Wonders, and Growth Roadmap. Complete these tasks to earn item rewards and Celebration Festivity Points.
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- Accumulate Festivity Points to unlock valuable rewards. Keep building it up to claim a standard 5-star Resonator of your choice!
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- When the Solaris New Voyage Celebration unlocks, the events \"New Voyage Bundles\" and \"New Voyage Convene\" will also unlock.
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- The events \"New Voyage Bundles\" and \"New Voyage Convene\" last as long as the Solaris New Voyage Celebration.
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- New Voyage Convene consists of New Voyage Companions: New Voyage Resonator Convene and New Voyage Arms: New Voyage Weapon Convene. During this event, you can select a Resonator/weapon from Versions 1.0 to 1.4 as your Convene target.
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※For more details about New Voyage Convene, please refer to the Convene page.
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●Main Quest Fast Track Event
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Adjustments to Next Stop: Rinascita
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- Adjusted the unlock conditions for this feature. Following the adjustment, you can unlock it by going to the Resonance Nexus in Jinzhou and unlocking the Terminal during Main Quest Chapter I Act I \"First Resonance.\"
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- Gaining early access to Chapter II through Next Stop: Rinascita also unlocks Time Adjustment, Resonance Conversion functions, as well as some Utilities.
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※Please note that due to the fact that gaining early access to Chapter II affects the unlock order of certain features, Lustrous Tide x1 will be sent to your Backpack following the Version 2.4 update.
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●Quest Tracking
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New Feature: Focus Mode
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- The Focus Mode option can be found on the page that provides information about a Main Quest selected via the Quests panel.
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- In Focus Mode, no Resonator or location will become unavailable as you progress through a quest, but other quests will be temporarily suspended.
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Better Quest Tracking Experience
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- Added the \"Do not show again\" option when you use Fast Travel to travel to the nearest Resonance Beacon and track the target.
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- When you track a quest through the Quests menu and the tracked quest 50 meters or less from your current location, the Quests menu will close and you the quest location will be marked on screen.
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- When you click \"Go\" on a quest in the Quests menu, depending on how far away you are from the quest, either the Quests menu will close and the quest location will be marked on screen, or the Map will open.
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✦Challenges, Puzzles, & Events✦
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●[Dreaming Deep] Solaris Film Festival
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Adjustments to Dreaming Deep
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- Increased the initial number of Dream Fragments for Dream Residue in Film Theory.
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- Increased the amount of ATK added by ATK Up I in Film Theory.
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- Increased the number of extra refreshes granted at the Recruitment Shop in Film Theory.
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- Increased the number of Team Levels added by Team Level Up I in Film Theory.
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- Decreased the levels of some enemies in Mt. Firmament Inn and Psyche Pass: The Outlier.
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- Set the number of Dream Fragments needed to refresh once at Recruitment Shop as 50 during the Recruitment Event in Solaris Film Festival.
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- Provided 1 initial refresh, before \"Film Theory - Ally Recruitment I\" is activated during the Recruitment Event in Solaris Film Festival.
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- Adjusted the designs of some icons.
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- Adjusted the enemy AI in certain Whimpering Wastes stages.
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✦Controls✦
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- Added a slot to the Utility Wheel and adjusted the arrangement of the slots.
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- Added a slot to the Quick Access Wheel and adjusted the arrangement of the slots.
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✦UI✦
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●Interactivity
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Better Interactivity
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- Colored symbols appear above some NPCs and functional objects when you are within a certain distance from them. Symbols for quest specific NPCs and objects are different in color from those for ordinary NPCs and objects.
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- When you are close enough, a symbol changes to let you know that you can interact with the associated NPC or object.
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●Store
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Adjustments to the UI design of Store
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- Added the new category \"Aspects\" to the Outfits section.
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- Adjusted the layout and presentation of the bundles in the Bundles section.
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- Adjusted the designs of the icons for some Special Offers bundles in the Bundles section.
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- Added a toggle option between the Convene page and the Ascendant Aces page.
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- Added Combat Features to the Trial Character page, allowing a quick glance into the combat mechanics of the Resonator in question.
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- Adjusted the presentation of Simulation Challenges, accessed via Guidebook > Recurring Challenges > Simulation Challenge; they are now grouped according to the regions in which they are found.
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✦Graphics & Performance✦
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●Graphics Settings
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New Feature: Global Filter
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- Access the feature via Settings > Graphics > Global Filter on PC, PS5™, or Mac.
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- Six styles of Global Filter are available: Default, Vivid, Dystopian, Film, Noir, Wild. You may fine-tune the intensity and visual effects of the selected Global Filter.
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- Please note that cutscenes and UI elements will not be affected by the filter you select.
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※With a Global Filter applied, the screen may appear too bright or too dim under certain settings. Playing the game under such conditions for long periods of time may contribute to dry eye. Please keep this in mind while enjoying the game. We will continue to improve this feature in future versions.
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New Graphics Quality option: Ultra Quality
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To enable the Ultra Quality option, your device must meet the two requirements listed below:
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①NVIDIA RTX 4080 or newer
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②With a CPU capable of running 120 FPS
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- If your device meets the requirements, you can enable Ultra Quality via Settings > Graphics > Graphics Quality.
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- With this option enabled, some models will be shown in greater detail, distance ranges at which certain details are shown will be greater, the shadow quality will improve, and more lights will be displayed.
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- With this option enabled, models in some surroundings of Septimont will be shown in higher resolution, and the texturing quality will also improve.
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- Added the following effect on PC: Casting skills while in the water produces ripples on the surface.
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- Added the following effect on PC: Flying close to the water produces ripples and sprays on the surface.
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- Added the following effect on PC: Casting skills near fallen leaves in Septimont stirs the leaves.
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- Added the following effect on PC: In Septimont, the ground changes from dry to wet when it rains or wet to dry when it stops raining.
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- Extended the availability of the 120 FPS option to Mac devices equipped with the following chips: M3 Pro, M3 Max, M4, M4 Pro.
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- Extended the availability of the 90 FPS option to the following Android devices: RedMagic 10 Pro, RedMagic 10 Pro+, RedMagic 10S Pro, RedMagic 10S Pro+. Enable the 90 FPS option via Settings > Graphics > Frame Rate for a smoother gaming experience.
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- Adjusted the resolution settings on Mac (accessed via Settings > Graphics > Basic > Resolution). After Version 2.4 goes live, changes to the resolution within the game are not allowed in Full Screen mode. If you want to change the in-game resolution, please adjust the resolution of your device.
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- Adjusted the applicability of the Crowd Density option (accessed via Settings > Graphics > Crowd Density). After Version 2.4 goes live, \"Low\" will be selected by default for devices with less RAM and the Crowd Density option will be hidden.
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✦Other✦
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- Optimized the descriptions of certain in-game settings and functions.
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[Bug Fixes]
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●Resonators & Weapons
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- Fixed an issue where the screen dimmed when Resonator Ciaccona performed Heavy Attack \"Quadruple Downbeat\" or cast Resonance Liberation \"Singer's Triple Cadenza\" in the Rinascita - Avinoleum area.
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- Fixed an issue where Resonator Ciaccona could perform Basic Attack Stage 3 after performing Basic Attack Stage 4.
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- Fixed an issue where Resonator Ciaccona's character model behaved abnormally on the Resonators - Overview page.
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- Fixed an issue where the explosions added to Resonator Brant's Outro Skill \"The Course is Set!\" after activating the second node of his Resonance Chain \"For Smiles and Cheers,\" did not affect targets inside of the Skill Range when struck by the active Resonator.
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- Fixed an issue where Resonator Brant's Mid-air Attack Stage 4 could not hit targets.
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- Fixed an issue where the next stage of Mid-air Attack could not be performed following Resonator Brant's Mid-air Attack Stage 1.
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- Fixed an issue where the icon for Resonator Phoebe's Forte Circuit sometimes disappeared.
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- Fixed an issue where, after the on-field Resonator cast Intro Skill during the Skill Cooldown for Resonator Roccia's Outro Skill effect \"Magic Box,\" the outgoing Resonator's Outro Skill could not be triggered.
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- Fixed an issue where switching to another Resonator was possible before Resonator Carlotta finished casting Resonance Liberation \"Fatal Finale.\"
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- Fixed an issue where Resonator Taoqi's character model behaved abnormally upon completing Basic Attack Stage 2.
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- Fixed an issue in Camera mode where Resonator Aalto's character model behaved abnormally during certain Idle Animations.
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- Fixed an issue where Resonators' movement speed might become abnormal.
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●Enemies & Echoes
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- Fixed an issue where the enemy Dragon of Dirge sometimes became motionless in combat.
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- Fixed an issue where the fade-out effects for the enemy Dwarf Cassowary upon its defeat appeared abnormal.
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- Fixed an issue where some Nocturnus Knights in the Rinascita - Beohr Waters - Avinoleum - Ground Remains area failed to respawn as expected after being defeated.
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●Features
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- Fixed an issue where tracking a Custom Marker added to the Map was not possible in certain circumstances.
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- Fixed an issue where pinch to shrink the Map on mobile devices was not possible in certain circumstances.
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- Fixed an issue where some task descriptions on the Guidebook - Milestones page contained errors.
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- Fixed an issue where the exit icon for the Data Bank - Data Modify page disappeared in certain circumstances.
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- Fixed an issue where selecting an Echo to be Modified on the Data Bank - Data Modify page was not allowed in certain circumstances.
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- Fixed an issue where the character model displayed on the Resonators - Overview page shrank in certain circumstances.
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- Fixed an issue where the lighting effects for the Resonators - Echo page appeared abnormal.
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- Fixed an issue where Resonators sometimes moved slower after closing the Utility wheel.
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- Fixed an issue where the colors of the showcase image for the Echo/Flight Aspect \"Clear Day\" on the Echo Aspects page appeared abnormal.
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- Fixed an issue where the Radiant Tide slot disappeared from the Store - Item Exchange - Oscillated Coral page when the available inventory of Radiant Tides was spent.
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- Fixed an issue where the game might stop loading on Mac devices when the loading process reaches 75%.
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- Fixed an issue where controller vibration was not working on Mac devices connected with controllers.
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- Fixed an issue on Mac where the Quick Access Wheel could not be opened by pressing the corresponding button or could not be closed by releasing the button.
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- Fixed an issue on Mac where Announcement-related red dots could not be removed.
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●Challenges, Puzzles, & Events
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- Fixed an issue in Dreaming Deep where incorrect icons were used for certain buffs on the Select Resonator Buff page for Resonator Ciaccona.
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- Fixed an issue in Dreaming Deep where the buttons to proceed did not work after Resonators were downed.
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- Fixed an issue in Dreaming Deep where an incorrect Ending image was shown for \"The Souls Beyond the Black Hole\" in \"Film Stills\" upon completing Psyche Pass: The Outlier using the male Rover.
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- Fixed a display issue in Dreaming Deep that affected some of the text associated with the event.
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- Fixed an issue in Dreaming Deep that might cause a prompt to pop up when trying to claim rewards on the Dream Archive - Behind the Scenes page.
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- Fixed a display issue in Cube, Cubic n Cubie that partially affected the text on the Friends Ranking page.
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- Fixed an issue in Whimpering Wastes where the points were not tallied correctly after defeating enemies with Negative Statuses.
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- Fixed an issue in Whimpering Wastes where the effects of the Token \"The Sails that Display Endeavor\" could not be triggered normally.
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- Fixed an issue where the game might crash during Whimpering Wastes when played on PS5.
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- Fixed an issue in Fantasies of the Thousand Gateways where the discounts in the exchange store became unavailable upon reentering the domain some time after leaving it.
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- Fixed an issue in Fantasies of the Thousand Gateways where some icons disappeared in certain circumstances.
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- Fixed an issue where opening a Supply Chest after Switching Gravity in the Rinascita - Avinoleum area might cause the character model to behave abnormally.
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- Fixed an issue where the Glider Echo did not disappear when the gliding was ended.
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- Fixed an issue where access to the Beohr Waters Tacet Field might disappear upon logging in to the game again after logging out while within the Tacet Field.
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- Fixed an issue in Nightmare Cloud where Lottie Lost's picture book sometimes disappeared while absorbing Nightmare Clouds.
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- Fixed an issue in Tacet Field where the next wave of enemies might not appear upon defeating the current wave of enemies.
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●Controls
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- Fixed an issue in controller mode where the LT button did not work on the Whimpering Wastes - Waters Details page.
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- Fixed an issue in controller mode where leveling up Normal Attack was auto selected after leaving and returning to the Resonators - Forte page.
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- Fixed an issue where some mobile gaming controllers could not be connected to mobile devices while playing the game.
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●Quests
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- Fixed an issue in Exploration Quest \"Stygian Lacrimosa\" where certain cutscenes were abnormal.
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●Environment
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- Fixed an issue where more than one Zya NPC sometimes appeared in the Rinascita - Porto-Veno Castle area.
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- Fixed an issue where certain NPCs in the Rinascita - Ragunna - Bank Street area floated in mid-air.
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