<p> <img alt="" src="https://hw-media-cdn-mingchao.kurogame.com/object/1734451200000/4wfxjho10qrjn1jfdz-1734505393662.jpg"/> </p> <p> The Academy is experimenting with a new type of technology rumored to be capable of simulating powerful enemies to help with the troops' combat training... </p> <h1> Duration </h1> <p> 2024-12-19 10:00 - 2025-01-01 03:59 (server time) </p> <h1> Rewards </h1> <p> Astrite x600, Malleable Elite Class Echo I x1, Malleable Elite Class Echo II x1, Premium Enclosure Tank x12, Premium Tuner x100, Shell Credit x860,000, and other materials. </p> <h1> Eligibility </h1> <p> Reach Union Level 14. </p> <h1> Details </h1> <ul> <li> <p> In Tactical Simulacra II, you will challenge waves of powerful enemies by using special buffs across different simulation domains. </p> </li> <li> <p> A total of seven stages will be available in Tactical Simulacra II. Each stage will unlock once you reach 1,000 points in the previous stage. </p> </li> <li> <p> As the difficulty rises, you will face consecutive battles with more enemy bosses, but will also be granted more buffs. </p> </li> <li> <p> The final score of each challenge is calculated based on Monster Points, Time Points, and Technical Points. Reach the required score in each stage to earn corresponding rewards. </p> </li> </ul> <p> <em> About Combat Rank: Hitting the enemy steadily improves your Combat Rank, while successful Dodges, Dodge Counters, and Counterattacks provide a greater boost. However, getting hit significantly lowers your Combat Rank. </em> </p>