<p>
 <img alt="" src="https://hw-media-cdn-mingchao.kurogame.com/object/1734451200000/4wfxjho10qrjn1jfdz-1734505393662.jpg"/>
</p>
<p>
 The Academy is experimenting with a new type of technology rumored to be capable of simulating powerful enemies to help with the troops' combat training...
</p>
<h1>
 Duration
</h1>
<p>
 2024-12-19 10:00 - 2025-01-01 03:59 (server time)
</p>
<h1>
 Rewards
</h1>
<p>
 Astrite x600, Malleable Elite Class Echo I x1, Malleable Elite Class Echo II x1, Premium Enclosure Tank x12, Premium Tuner x100, Shell Credit x860,000, and other materials.
</p>
<h1>
 Eligibility
</h1>
<p>
 Reach Union Level 14.
</p>
<h1>
 Details
</h1>
<ul>
 <li>
  <p>
   In Tactical Simulacra II, you will challenge waves of powerful enemies by using special buffs across different simulation domains.
  </p>
 </li>
 <li>
  <p>
   A total of seven stages will be available in Tactical Simulacra II. Each stage will unlock once you reach 1,000 points in the previous stage.
  </p>
 </li>
 <li>
  <p>
   As the difficulty rises, you will face consecutive battles with more enemy bosses, but will also be granted more buffs.
  </p>
 </li>
 <li>
  <p>
   The final score of each challenge is calculated based on Monster Points, Time Points, and Technical Points. Reach the required score in each stage to earn corresponding rewards.
  </p>
 </li>
</ul>
<p>
 <em>
  About Combat Rank: Hitting the enemy steadily improves your Combat Rank, while successful Dodges, Dodge Counters, and Counterattacks provide a greater boost. However, getting hit significantly lowers your Combat Rank.
 </em>
</p>