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"articleContent": "<div>\n<div>\n<div data-zone-id=\"0\" data-line-index=\"0\" data-line=\"true\"><img style=\"display: block; margin-left: auto; margin-right: auto;\" src=\"https://hw-media-cdn-mingchao.kurogame.com/object/1763481600000/aoxllg7m7iuwrlej3o-1763553994738.png\" data-media-source=\"production_G152_en\" data-desc=\"succ\"></div>\n<div data-zone-id=\"0\" data-line-index=\"0\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"0\" data-line=\"true\">Dear Rover,</div>\n<div data-zone-id=\"0\" data-line-index=\"1\" data-line=\"true\">Thank you for your continued support. The following is a summary of content that will become available in Version 2.8: To the City Set in Amber.</div>\n<div data-zone-id=\"0\" data-line-index=\"2\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"3\" data-line=\"true\">[Maintenance Time & Compensation Details]</div>\n<div data-zone-id=\"0\" data-line-index=\"4\" data-line=\"true\"><strong>✦Maintenance Time:</strong><span style=\"color: rgb(245, 74, 69);\"><strong> 2025-11-20 04:00 - 2025-11-20 11:00 (UTC+8)</strong></span></div>\n<div data-zone-id=\"0\" data-line-index=\"5\" data-line=\"true\"><strong>✦Maintenance Compensation: Astrite x300, Crystal Solvent x2</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"6\" data-line=\"true\"><strong>✦Compensation Eligibility: Create a character and unlock the Mail feature before 2025-11-20 04:00 (UTC+8). The compensation will remain claimable until the next version update.</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"7\" data-line=\"true\">※In the event that the maintenance is extended, the dev team will issue a follow-up notice and adjust the compensation accordingly.</div>\n<div data-zone-id=\"0\" data-line-index=\"8\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"9\" data-line=\"true\"><strong>✦Bug Fixes Compensation: Astrite x300</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"10\" data-line=\"true\"><strong>✦Compensation Eligibility: Create a character and unlock the Mail feature before 2025-11-20 04:00 (UTC+8). The compensation will remain claimable until the next version update.</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"10\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"10\" data-line=\"true\">\n<div>\n<div data-zone-id=\"0\" data-line-index=\"0\" data-line=\"true\"><strong>[Version Update Details]</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"1\" data-line=\"true\"><strong>✦New Resonators✦</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"2\" data-line=\"true\"><strong>5-Star Resonator: Chisa (Havoc/Broadblade)</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"3\" data-line=\"true\">\"Just an ordinary student.\"</div>\n<div data-zone-id=\"0\" data-line-index=\"4\" data-line=\"true\">Calmly, she introduces herself, a faint iridescent shimmer flickering in her eyes. Again, the structures of the world reveal themselves in her vision. Narrowing her eyes, she singles out the very thread that tugs at life itself.</div>\n<div data-zone-id=\"0\" data-line-index=\"5\" data-line=\"true\">●Combat Roles: Support and Healer, Resonance Liberation DMG, Havoc Bane</div>\n<div data-zone-id=\"0\" data-line-index=\"6\" data-line=\"true\">※Obtainable through the [Horizon of Dawnbreak] Featured Resonator Convene.</div>\n<div data-zone-id=\"0\" data-line-index=\"7\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"8\" data-line=\"true\"><strong>4-Star Resonator: Buling (Electro/Rectifier)</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"9\" data-line=\"true\">Taoist of Mengzhou, Black Shores Consultant, feng shui master, and veteran forum dweller.</div>\n<div data-zone-id=\"0\" data-line-index=\"10\" data-line=\"true\">Easygoing and well-traveled, Buling will \"bling\" whatever you seek.</div>\n<div data-zone-id=\"0\" data-line-index=\"11\" data-line=\"true\">●Combat Roles: Support and Healer, DMG Amplification, Resonance Skill DMG Amplification, Electro Flare</div>\n<div data-zone-id=\"0\" data-line-index=\"12\" data-line=\"true\">※Obtainable through the [Requiem Without End] and [Neptune's Lullaby] Featured Resonator Convene. After the event ends, starting from the next version, 4-Star Resonator Buling will be permanently available in Featured Resonator/Weapon Convene and Standard Resonator/Weapon Convene.</div>\n<div data-zone-id=\"0\" data-line-index=\"13\" data-line=\"true\">※4-Star Resonator Buling will be simultaneously made available in the Afterglow Coral Store and will be removed at the end of the next version.</div>\n<div data-zone-id=\"0\" data-line-index=\"14\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"15\" data-line=\"true\"><strong>✦New Weapon✦</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"16\" data-line=\"true\"><strong>5-Star Weapon: Kumokiri (Broadblade)</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"17\" data-line=\"true\">A crimson thread emerges in the void, as if binding the structures of all things onto a single thread.</div>\n<div data-zone-id=\"0\" data-line-index=\"18\" data-line=\"true\">At her fingertips, the endless season is drawn taut, snipped, and rewoven, until the scattered path at last converges once more upon this timeline.</div>\n<div data-zone-id=\"0\" data-line-index=\"19\" data-line=\"true\">※Obtainable through the [Absolute Pulsation - Kumokiri] Featured Weapon Convene.</div>\n<div data-zone-id=\"0\" data-line-index=\"20\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"21\" data-line=\"true\"><strong>✦New Area✦</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"22\" data-line=\"true\"><strong>Chronorift Metropolis</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"23\" data-line=\"true\">A ruined city, like amber trapped in the Sonoro. Once-bustling streets lie overgrown with wild grass, low roads swallowed by seawater. The Lament repeats endlessly, and time and space are fractured, but this view seems frozen, stopped in a silent eternity.</div>\n<div data-zone-id=\"0\" data-line-index=\"24\" data-line=\"true\">※Reach the location during Main Quest Chapter II Act XII \"Stagnant Dawn on Wastelands.\"</div>\n<div data-zone-id=\"0\" data-line-index=\"25\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"26\" data-line=\"true\"><strong>✦New Echoes✦</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"27\" data-line=\"true\">Nightmare: Roseshroom, Nightmare: Tick Tack, Nightmare: Dwarf Cassowary</div>\n<div data-zone-id=\"0\" data-line-index=\"28\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"29\" data-line=\"true\">New Nightmare Purification challenge: Honami City Nightmare Nest</div>\n<div data-zone-id=\"0\" data-line-index=\"30\" data-line=\"true\">※In Nightmare Purification, a set number of Nightmare Tacet Discords are available daily. Defeat them to claim the corresponding Echoes without spending Waveplates.</div>\n<div data-zone-id=\"0\" data-line-index=\"31\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"32\" data-line=\"true\">●New Sonata Effect: Thread of Severed Fate</div>\n<div data-zone-id=\"0\" data-line-index=\"33\" data-line=\"true\">Thread of Severed Fate (3pcs Set): Inflicting Havoc Bane increases the Resonator's ATK by 20% and grants 30% Resonance Liberation DMG Bonus for 5s.</div>\n<div data-zone-id=\"0\" data-line-index=\"34\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"35\" data-line=\"true\"><strong>✦New Stories✦</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"36\" data-line=\"true\"><strong>[Main Quest] Chapter II Act XII \"Stagnant Dawn on Wastelands\"</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"37\" data-line=\"true\">With events in Rinascita finally over, you return once more to the Black Shores to find them investigating abnormal frequencies in nearby waters. During the investigation, you are pulled into the rift and soon awaken in a ruined, restless city. And as the situation grows dire, a mysterious black-haired girl appears before you… At this point, where time is frozen, sever the endless loop and embrace the dawn of the future.</div>\n<div data-zone-id=\"0\" data-line-index=\"38\" data-line=\"true\">✦Duration: Permanently available after the Version 2.8 update.</div>\n<div data-zone-id=\"0\" data-line-index=\"39\" data-line=\"true\">✦Eligibility: Complete Main Quest Chapter II Act XI \"Dawn Breaks on Dark Tides.\"</div>\n<div data-zone-id=\"0\" data-line-index=\"40\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"41\" data-line=\"true\"><strong>[Main Quest] Chapter II Segue \"Flowing Starlight in the Iris\"</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"42\" data-line=\"true\">After the crisis in Honami City was resolved, Chisa received treatment at the Black Shores. You've been apart ever since. Now, it's time to visit her again. For both of you, this will be a new beginning... The connection you've built and the words you didn't get to say the first time around are the starlight that guides your way.</div>\n<div data-zone-id=\"0\" data-line-index=\"43\" data-line=\"true\">✦Duration: Permanently available after the Version 2.8 update.</div>\n<div data-zone-id=\"0\" data-line-index=\"44\" data-line=\"true\">✦Eligibility: Complete [Main Quest] Chapter II Act XII \"Stagnant Dawn on Wastelands.\"</div>\n<div data-zone-id=\"0\" data-line-index=\"45\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"46\" data-line=\"true\"><strong>✦New Events & Gameplay Features✦</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"47\" data-line=\"true\"><strong>[Special Events]:</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"48\" data-line=\"true\"><strong>[Stranger Things in Honami] Combat Event</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"49\" data-line=\"true\">Explore the strange occurrences in Honami City and unravel their stories in the Stranger Things in Honami event.</div>\n<div data-zone-id=\"0\" data-line-index=\"50\" data-line=\"true\">✦Duration: Version 2.8 update - 2025-12-24 11:59 (server time)</div>\n<div data-zone-id=\"0\" data-line-index=\"51\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"52\" data-line=\"true\"><strong>[Whispers of the Waves] Photo Collection Event</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"53\" data-line=\"true\">A total of 6 Chrono Traces are scattered throughout Chronorift Metropolis. Explore areas according to the clues and snap the correct photo or search the target location to complete Collection tasks and claim the rewards.</div>\n<div data-zone-id=\"0\" data-line-index=\"54\" data-line=\"true\">✦Duration: Version 2.8 update - 2025-12-24 03:59 (server time)</div>\n<div data-zone-id=\"0\" data-line-index=\"55\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"56\" data-line=\"true\"><strong>[Tactical Simulacra: Off Tune] Featured Combat Event</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"57\" data-line=\"true\">Challenge waves of powerful enemies by using special buffs across different simulation domains.</div>\n<div data-zone-id=\"0\" data-line-index=\"58\" data-line=\"true\">✦Duration: 2025-11-27 04:00 - 2025-12-15 03:59 (server time)</div>\n<div data-zone-id=\"0\" data-line-index=\"59\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"60\" data-line=\"true\"><strong>[Lollo Campaign: Rising Anew] Featured Commission Event</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"61\" data-line=\"true\">During the event, you can complete Lollo Campaigns to obtain a set number of Lollo Stamps. Each Lollo Stamp lets you peel off one Lollo Campaign lottery ticket.</div>\n<div data-zone-id=\"0\" data-line-index=\"62\" data-line=\"true\">✦Duration: 2025-12-08 04:00 - 2025-12-22 03:59 (server time)</div>\n<div data-zone-id=\"0\" data-line-index=\"63\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"64\" data-line=\"true\"><strong>[Search for It! Bits of Lahai-Roi] Showcase Event</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"65\" data-line=\"true\">Once the event begins, Namipon will provide a new clue each day about a castaway object. Track down the correct object and uncover its hidden message to earn rewards.</div>\n<div data-zone-id=\"0\" data-line-index=\"66\" data-line=\"true\">✦Duration: 2025-12-11 10:00 - 2025-12-24 03:59 (server time)</div>\n<div data-zone-id=\"0\" data-line-index=\"67\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"68\" data-line=\"true\"><strong>[Gifts of Amber] 7-Day Login Event</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"69\" data-line=\"true\">During the event, log in to claim the day's login rewards from the event page.</div>\n<div data-zone-id=\"0\" data-line-index=\"70\" data-line=\"true\">✦Duration: Version 2.8 update - 2025-12-24 03:59 (server time)</div>\n<div data-zone-id=\"0\" data-line-index=\"71\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"72\" data-line=\"true\"><strong>✦Other New Content✦</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"73\" data-line=\"true\">●New Tactical Hologram: Phantom Pain Challenge: The False Sovereign</div>\n<div data-zone-id=\"0\" data-line-index=\"74\" data-line=\"true\">●New Outfit: Downtown Repose (Zani - Deluxe Outfit)</div>\n<div data-zone-id=\"0\" data-line-index=\"75\" data-line=\"true\">●New Phantom Echo: Phantom - The False Sovereign</div>\n<div data-zone-id=\"0\" data-line-index=\"76\" data-line=\"true\">●New Avatar: Post-Doomsday Coffee</div>\n<div data-zone-id=\"0\" data-line-index=\"77\" data-line=\"true\">●New Title: Honami Doom Walker</div>\n<div data-zone-id=\"0\" data-line-index=\"78\" data-line=\"true\">※Partipate in the combat event \"Stranger Things in Honami\" to win Phantom: The False Sovereign (Phantom Echo), Post-Doomsday Coffee (Avatar), Honami Doom Walker (Title).</div>\n<div data-zone-id=\"0\" data-line-index=\"78\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"78\" data-line=\"true\">\n<div>\n<div data-zone-id=\"0\" data-line-index=\"0\" data-line=\"true\"><strong>[Adjustments and Optimizations]</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"1\" data-line=\"true\"><strong>✦Features✦</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"2\" data-line=\"true\"><strong>●Negative Statuses</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"3\" data-line=\"true\"><strong>Adjusted the effects of Havoc Bane, Fusion Burst, Glacio Chafe, and Electro Flare.</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"4\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"5\" data-line=\"true\"><strong>[Havoc Bane]</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"6\" data-line=\"true\">- Some Havoc attacks will apply a stackable Havoc Bane effect to the target.</div>\n<div data-zone-id=\"0\" data-line-index=\"7\" data-line=\"true\">- While Havoc Bane lasts, the DEF of the inflicted target is reduced. Havoc Bane stacks up to 3 times by default, with each stack reducing the target's DEF by 2%.</div>\n<div data-zone-id=\"0\" data-line-index=\"8\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"9\" data-line=\"true\"><strong>[Fusion Burst]</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"10\" data-line=\"true\">- Some Fusion attacks will apply a stackable Fusion Burst effect to the target.</div>\n<div data-zone-id=\"0\" data-line-index=\"11\" data-line=\"true\">- When Fusion Burst is stacked to its max, all stacks will be removed to trigger an explosion, dealing Fusion DMG around the target. Fusion Burst effect stacks up to 10 times by default. The higher the stacks, the more DMG dealt.</div>\n<div data-zone-id=\"0\" data-line-index=\"12\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"13\" data-line=\"true\"><strong>[Glacio Chafe]</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"14\" data-line=\"true\">- Some Glacio attacks will apply a stackable Glacio Chafe effect to the target.</div>\n<div data-zone-id=\"0\" data-line-index=\"15\" data-line=\"true\">- When Glacio Chafe is inflicted, the target receives Glacio DMG. Glacio Chafe stacks up to 10 times by default. The higher the stacks, the more DMG dealt. Each stack of Glacio Chafe effect reduces the target's Movement Speed.</div>\n<div data-zone-id=\"0\" data-line-index=\"16\" data-line=\"true\">- When Glacio Chafe reaches max stacks, the target will be frozen, and all stacks of Glacio Chafe will be removed. Struggle to accelerate your recovery from the frozen state.</div>\n<div data-zone-id=\"0\" data-line-index=\"17\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"18\" data-line=\"true\"><strong>[Electro Flare]</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"19\" data-line=\"true\">- Some Electro attacks will apply a stackable Electro Flare effect to the target.</div>\n<div data-zone-id=\"0\" data-line-index=\"20\" data-line=\"true\">- While Electro Flare lasts, it deals periodic Electro DMG to the target. The target loses half of the effect stacks with each instance of damage. Electro Flare stacks up to 10 times by default. The higher the stacks, the more DMG dealt.</div>\n<div data-zone-id=\"0\" data-line-index=\"21\" data-line=\"true\">- At maximum stacks of Electro Flare, any new stack inflicted becomes stackable Electro Rage. Electro Rage increases the DMG dealt by the next Electro Flare trigger. Electro Rage is removed once triggered. Electro Rage stacks up to 10 times by default. The higher the stacks, the more DMG Electro Flare deals.</div>\n<div data-zone-id=\"0\" data-line-index=\"22\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"23\" data-line=\"true\"><strong>●Echo Recommendation</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"24\" data-line=\"true\"><strong>Added a \"Main Echo\" slot</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"25\" data-line=\"true\">- A \"Main Echo\" slot will be added to the \"Suggest\" feature on the Echo equipment menu, in addition to the existing \"Mainstat\" and \"Substat\" slots.</div>\n<div data-zone-id=\"0\" data-line-index=\"26\" data-line=\"true\">- The top three most-equipped Main Echoes will be displayed along with their respective percentages.</div>\n<div data-zone-id=\"0\" data-line-index=\"27\" data-line=\"true\">- Selecting a suggested Main Echo will automatically filter the listed Echoes and display only all examples of the selected Main Echo.</div>\n<div data-zone-id=\"0\" data-line-index=\"28\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"29\" data-line=\"true\"><strong>●One-click Absorption of Echoes</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"30\" data-line=\"true\"><strong>Adjusted Echo absorption</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"31\" data-line=\"true\">- One-click absorption of all absorbable Echoes within a certain range instead of one-by-one absorption.</div>\n<div data-zone-id=\"0\" data-line-index=\"32\" data-line=\"true\">- Wider absorption radius inside a Nightmare Nest than in the Overworld.</div>\n<div data-zone-id=\"0\" data-line-index=\"33\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"34\" data-line=\"true\"><strong>✦Leveling✦</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"35\" data-line=\"true\"><strong>●Auto Supplement:</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"36\" data-line=\"true\"><strong>Added the \"Auto Supplement\" feature</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"37\" data-line=\"true\">- Added the \"Auto Supplement\" feature to the Resonator Ascension, Weapon Ascension, and Skill Upgrade menus. If you already have all the required upgrade materials, you can proceed with the Ascension/Upgrade process as usual. If the required upgrade materials are insufficient, clicking the \"Auto Supplement\" button will open the Auto Supplement screen.</div>\n<div data-zone-id=\"0\" data-line-index=\"38\" data-line=\"true\">- Through the Auto Supplement screen, you can see what materials you have and how many more you need, and use Synthesis, Conversion, or Supply Packs to obtain the rest of the required materials.</div>\n<div data-zone-id=\"0\" data-line-index=\"39\" data-line=\"true\">- During Purification, if low-rarity materials are insufficient, the system will begin searching for lower-rarity materials and Supply Packs to auto-fill the required material list until all requirements are met.</div>\n<div data-zone-id=\"0\" data-line-index=\"40\" data-line=\"true\">- If Synthesis, Conversion, and Supply Packs still cannot provide enough materials, a shortcut button will appear to direct you to where you can acquire more.</div>\n<div data-zone-id=\"0\" data-line-index=\"41\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"42\" data-line=\"true\"><strong>✦Challenges, Puzzles, & Events✦</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"43\" data-line=\"true\"><strong>●Whimpering Wastes & Tower of Adversity</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"44\" data-line=\"true\"><strong>Adjusted certain functions in Whimpering Wastes and Tower of Adversity</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"45\" data-line=\"true\"><strong>- Only the [Utilities] menu, [Chat] menu, and [Details] menu of the current stage will be accessible during a Whimpering Wastes or Tower of Adversity challenge.</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"46\" data-line=\"true\">- Opening the Utility wheel or accessing certain features during a Whimpering Wastes or Tower of Adversity challenge will no longer freeze or slow the time.</div>\n<div data-zone-id=\"0\" data-line-index=\"47\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"48\" data-line=\"true\">- When a Tactical Hologram: Phantom Pain challenge is initiated again, the Resonators' STA will now instantly be restored to the maximum.</div>\n<div data-zone-id=\"0\" data-line-index=\"49\" data-line=\"true\">- Following the Version 2.8 update, when you reenter a domain, the Utility tool that was selected when you exited it will be automatically selected.</div>\n<div data-zone-id=\"0\" data-line-index=\"50\" data-line=\"true\">- Adjusted the eligibility requirements for initiating some Nightmare Nest challenges.</div>\n<div data-zone-id=\"0\" data-line-index=\"51\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"52\" data-line=\"true\"><strong>✦Controls✦</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"53\" data-line=\"true\">- Optimized the display of function buttons during cutscenes in controller mode to prevent conflicts with QTE prompts.</div>\n<div data-zone-id=\"0\" data-line-index=\"54\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"55\" data-line=\"true\"><strong>✦UI✦</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"56\" data-line=\"true\"><strong>●Guidebook:</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"57\" data-line=\"true\"><strong>Adjusted the display and functionality of Guidebook</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"58\" data-line=\"true\">- Tower of Adversity, Whimpering Wastes, Fantasies of the Thousand Gateways in the Recurring Challenges section of Guidebook will be put under their own tab, also called Recurring Challenges.</div>\n<div data-zone-id=\"0\" data-line-index=\"59\" data-line=\"true\">- The other content of the Recurring Challenges section of Guidebook will be put under a new tab, called Material Spots.</div>\n<div data-zone-id=\"0\" data-line-index=\"60\" data-line=\"true\">- Adjusted the display of the Weekly Challenge section. The challenges will be displayed in the order in which the respective bosses appear in the game.</div>\n<div data-zone-id=\"0\" data-line-index=\"61\" data-line=\"true\">- Added a reminder for recommended events. When a recommended event is in the limited-time period, a reminder will appear on the main screen when you enter the game.</div>\n<div data-zone-id=\"0\" data-line-index=\"62\" data-line=\"true\">- In the prompt that appears after exiting or completing a Boss Challenge, a \"Restart\" button will now appear.</div>\n<div data-zone-id=\"0\" data-line-index=\"63\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"64\" data-line=\"true\"><strong>✦Graphics & Performance✦</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"65\" data-line=\"true\"><strong>●Graphics Settings</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"66\" data-line=\"true\"><strong>Added High Quality as a Graphics Quality option.</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"67\" data-line=\"true\">- Added High Quality as a Graphics Quality option on PC between Ultra Quality and Quality.</div>\n<div data-zone-id=\"0\" data-line-index=\"68\" data-line=\"true\">- To enable the High Quality option, your graphics card must meet either of the two requirements listed below:</div>\n<div data-zone-id=\"0\" data-line-index=\"69\" data-line=\"true\">①NVIDIA RTX 4070 or newer</div>\n<div data-zone-id=\"0\" data-line-index=\"70\" data-line=\"true\">②AMD RX 7700 or newer, AMD RX 9000 or newer</div>\n<div data-zone-id=\"0\" data-line-index=\"71\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"72\" data-line=\"true\"><strong>●Lighting Effects</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"73\" data-line=\"true\"><strong>Optimized the lighting effects</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"74\" data-line=\"true\">- Added support for DFAO (Distance Field Ambient Occlusion) on PC under some PC graphics settings to partially improve the lighting effects.</div>\n<div data-zone-id=\"0\" data-line-index=\"75\" data-line=\"true\">- Optimized the Global Illumination effects for some indoor scenes.</div>\n<div data-zone-id=\"0\" data-line-index=\"76\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"77\" data-line=\"true\"><strong>●Performance Optimizations</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"78\" data-line=\"true\"><strong>Optimized the game's overall efficiency</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"79\" data-line=\"true\">- Following the version 2.8 update, the GPU load from Ray Tracing and increased frame rates will be reduced.</div>\n<div data-zone-id=\"0\" data-line-index=\"80\" data-line=\"true\">- Following the version 2.8 update, memory and VRAM usage will be reduced when various types of scenes are being displayed.</div>\n<div data-zone-id=\"0\" data-line-index=\"81\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"82\" data-line=\"true\">- Added interactivity to the willows and other environment assets in Chronorift Metropolis on PC.</div>\n<div data-zone-id=\"0\" data-line-index=\"83\" data-line=\"true\">- Adjusted the effects of the interaction between a character and fallen leaves while walking or running on PC under different frame rates.</div>\n<div data-zone-id=\"0\" data-line-index=\"84\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"85\" data-line=\"true\"><strong>✦Audio✦</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"86\" data-line=\"true\"><strong>●Sounds Settings</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"87\" data-line=\"true\"><strong>Added the \"Mute when Game is in the Background\" option on PC</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"88\" data-line=\"true\">- Access the \"Mute when Game is in the Background\" option via Settings > Sounds > Volume.</div>\n<div data-zone-id=\"0\" data-line-index=\"89\" data-line=\"true\">- When the option is enabled, the game will be muted if minimized to the taskbar or running in the background.</div>\n<div data-zone-id=\"0\" data-line-index=\"90\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"91\" data-line=\"true\">- Adjusted the background music for some screens to make it mesh better with the content being displayed.</div>\n<div data-zone-id=\"0\" data-line-index=\"92\" data-line=\"true\">- Adjusted the background music and sound effects in certain scenes.</div>\n<div data-zone-id=\"0\" data-line-index=\"93\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"94\" data-line=\"true\"><strong>✦Other✦</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"95\" data-line=\"true\"><strong>●Beta Features</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"96\" data-line=\"true\"><strong>Added the \"Selective Download\" and \"Resource Cleanup\" features on Mobile</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"97\" data-line=\"true\">(※This feature is at the testing stage and will be available only on some Android devices and iOS devices in Version 2.8.)</div>\n<div data-zone-id=\"0\" data-line-index=\"98\" data-line=\"true\">- On the login screen, a selective download menu will appear, and the necessary part of the Core Assets will be downloaded by default. When the download is complete, you will enter the game.</div>\n<div data-zone-id=\"0\" data-line-index=\"99\" data-line=\"true\">- In the game, based on your current progress, the remaining assets may be downloaded as you play.</div>\n<div data-zone-id=\"0\" data-line-index=\"100\" data-line=\"true\">- Resource Cleanup is a feature that accompanies the selective download feature. This feature allows you to delete cutscenes that you have watched and are saved on your device, and it can be accessed via Settings > Other > Resource Cleanup.</div>\n<div data-zone-id=\"0\" data-line-index=\"101\" data-line=\"true\">- Due to our testing schedule, the released selective download feature will be upgraded after the version 2.8 update. Please note that this feature will be inaccessible during the scheduled upgrade maintenance.</div>\n<div data-zone-id=\"0\" data-line-index=\"102\" data-line=\"true\">※This feature is at the testing stage and is subject to changes.</div>\n<div data-zone-id=\"0\" data-line-index=\"103\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"104\" data-line=\"true\"><strong>●Game Client Auto-start</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"105\" data-line=\"true\"><strong>Added a \"game client auto-start\" feature on PC.</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"106\" data-line=\"true\">- The game will now automatically restart on PC when the asset download is complete.</div>\n<div data-zone-id=\"0\" data-line-index=\"107\" data-line=\"true\">- This feature will not be available on some platforms.</div>\n<div data-zone-id=\"0\" data-line-index=\"108\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"109\" data-line=\"true\">- Optimized the descriptions of certain in-game settings and functions.</div>\n<div data-zone-id=\"0\" data-line-index=\"109\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"109\" data-line=\"true\">\n<div>\n<div data-zone-id=\"0\" data-line-index=\"0\" data-line=\"true\"><strong>[Bug Fixes]</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"1\" data-line=\"true\"><strong>●Resonators & Weapons</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"2\" data-line=\"true\">- Fixed an issue where some of Resonator Qiuyuan's skills might cause parts of the Resonator's character model, including the bamboo hat, to behave abnormally.</div>\n<div data-zone-id=\"0\" data-line-index=\"3\" data-line=\"true\">- Fixed an issue where the annotation for the term \"Internal Security Agency\" found in Resonator Qiuyuan's Forte Examination Report, accessible via Resonators > Information > Experience, contained textual errors.</div>\n<div data-zone-id=\"0\" data-line-index=\"4\" data-line=\"true\">- Fixed an issue where Resonator Qiuyuan's Dash Voiceline could not be triggered.</div>\n<div data-zone-id=\"0\" data-line-index=\"5\" data-line=\"true\">- Fixed an issue where the background music might fail to play properly after Resonator Qiuyuan cast Resonance Liberation \"Sundering Strike.\"</div>\n<div data-zone-id=\"0\" data-line-index=\"6\" data-line=\"true\">- Fixed an issue where when Resonator Qiuyuan cast Resonance Liberation \"Sundering Strike\" or entered the \"Inksplash of Mind\" state, the skill VFX caused some Event pages to display abnormally.</div>\n<div data-zone-id=\"0\" data-line-index=\"7\" data-line=\"true\">- Fixed an issue in Camera mode where Resonator Galbrena's character model behaved abnormally when certain Idle Animations were displayed.</div>\n<div data-zone-id=\"0\" data-line-index=\"8\" data-line=\"true\">- Fixed an issue in the \"Dreaming Deep\" event where some of Resonator Cartethyia's skills could not hit targets with the Resonator Buff \"Resoluteness\" selected.</div>\n<div data-zone-id=\"0\" data-line-index=\"9\" data-line=\"true\">- Fixed an issue where Resonator Fleurdelys could not walk on water surfaces under certain circumstances while in the \"Rinascita - Avinoleum\" area.</div>\n<div data-zone-id=\"0\" data-line-index=\"10\" data-line=\"true\">- Fixed an issue where Resonator Lupa's character model behaved abnormally in certain Idle Animations.</div>\n<div data-zone-id=\"0\" data-line-index=\"11\" data-line=\"true\">- Fixed an issue where the character models of Resonators Cantarella and Phoebe on the Resonators - Overview screen behaved abnormally.</div>\n<div data-zone-id=\"0\" data-line-index=\"12\" data-line=\"true\">- Fixed an issue where Resonator Brant's Convene Animation in Resonator Showcase had glitches.</div>\n<div data-zone-id=\"0\" data-line-index=\"13\" data-line=\"true\">- Fixed an issue where the Character Stories in Resonator Shorekeeper's Experience contained textual errors.</div>\n<div data-zone-id=\"0\" data-line-index=\"14\" data-line=\"true\">- Fixed an issue where Resonator Jianxin's Idle Animation could not be triggered after the Resonator performed Heavy Attack \"Primordial Chi Spiral.\"</div>\n<div data-zone-id=\"0\" data-line-index=\"15\" data-line=\"true\">- Fixed an issue where the effects of the outgoing Resonator's Outro Skill might not be applied to some Resonators under certain frame rates.</div>\n<div data-zone-id=\"0\" data-line-index=\"16\" data-line=\"true\">- Fixed an issue where certain Resonators were not able to cast Resonance Liberation while on a Gondola.</div>\n<div data-zone-id=\"0\" data-line-index=\"17\" data-line=\"true\">- Fixed an issue where the visual effects of certain skills by some Resonators failed to display properly.</div>\n<div data-zone-id=\"0\" data-line-index=\"18\" data-line=\"true\">- Fixed an issue where the character models sank underground in certain scenes.</div>\n<div data-zone-id=\"0\" data-line-index=\"19\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"20\" data-line=\"true\"><strong>●Enemies & Echoes</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"21\" data-line=\"true\">- Fixed an issue where Fenrico's Voiceline played upon defeat might play multiple times.</div>\n<div data-zone-id=\"0\" data-line-index=\"22\" data-line=\"true\">- Fixed an issue where restarting the game after defeating an enemy under certain circumstances might cause the same enemy to appear again.</div>\n<div data-zone-id=\"0\" data-line-index=\"23\" data-line=\"true\">- Fixed an issue where the volume of the sound effects for when an Echo is dropped might become abnormal under certain circumstances.</div>\n<div data-zone-id=\"0\" data-line-index=\"24\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"25\" data-line=\"true\"><strong>●Features</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"26\" data-line=\"true\">- Fixed an issue where delivering Sonance Caskets in the \"Jinzhou City - Mt. Firmament\" area might cause some of the content on the Casket Delivery screen to display abnormally.</div>\n<div data-zone-id=\"0\" data-line-index=\"27\" data-line=\"true\">- Fixed an issue where newly-acquired Echoes would be locked or discarded automatically despite the fact that auto-discard/auto-lock was not enabled in Echo Management, accessible via Data Bank > Data Merge > Echo Management.</div>\n<div data-zone-id=\"0\" data-line-index=\"28\" data-line=\"true\">- Fixed an issue where an incorrect image was displayed for Hooscamp Clapperclaw on the \"Data Bank - Echo Collection\" screen.</div>\n<div data-zone-id=\"0\" data-line-index=\"29\" data-line=\"true\">- Fixed an issue where detecting certain enemies via Guidebook > Enemy Tracing was impossible under certain circumstances.</div>\n<div data-zone-id=\"0\" data-line-index=\"30\" data-line=\"true\">- Fixed an issue in Co-op mode where the sizes of certain icons on the Map were abnormal.</div>\n<div data-zone-id=\"0\" data-line-index=\"31\" data-line=\"true\">- Fixed an issue in Co-op mode where the icon of a fellow Rover remained in the same place on the Map after the fellow Rover changed locations.</div>\n<div data-zone-id=\"0\" data-line-index=\"32\" data-line=\"true\">- Fixed an issue in Controller mode where certain player actions might cause some items to become unselectable on the Resonator Ascension Planner screen.</div>\n<div data-zone-id=\"0\" data-line-index=\"33\" data-line=\"true\">- Fixed an issue where certain player actions could make Lootmapper or Casket Sonar unusable.</div>\n<div data-zone-id=\"0\" data-line-index=\"34\" data-line=\"true\">- Fixed an issue where the item \"Pilgrim's Scriptures\" could not be obtained under certain circumstances.</div>\n<div data-zone-id=\"0\" data-line-index=\"35\" data-line=\"true\">- Fixed an issue where the FSR3 option could not be enabled on devices equipped with AMD graphics cards that met the requirements.</div>\n<div data-zone-id=\"0\" data-line-index=\"36\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"37\" data-line=\"true\"><strong>●Challenges, Puzzles, & Events</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"38\" data-line=\"true\">- Fixed an issue where random red dots might appear on the screen during the \"Phantasma Dreamland\" screen.</div>\n<div data-zone-id=\"0\" data-line-index=\"39\" data-line=\"true\">- Fixed an issue where entering the \"Fantasies of the Thousand Gateways\" event might cause a random pop-up to appear on the screen.</div>\n<div data-zone-id=\"0\" data-line-index=\"40\" data-line=\"true\">- Fixed an issue in the current iteration of the \"Tower of Adversity\" event where the lock-on might fail to function properly with Echo Skill \"Thundering Mephis.\"</div>\n<div data-zone-id=\"0\" data-line-index=\"41\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"42\" data-line=\"true\"><strong>●Quests</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"43\" data-line=\"true\">- Fixed an issue in Main Quest \"Dawn Breaks on Dark Tides\" where the text and audio did not match in some places.</div>\n<div data-zone-id=\"0\" data-line-index=\"44\" data-line=\"true\">- Fixed an issue in Main Quest \"Dawn Breaks on Dark Tides\" where some dialogue choices contained textual errors.</div>\n<div data-zone-id=\"0\" data-line-index=\"45\" data-line=\"true\">- Fixed an issue in Main Quest \"By Moon's Fated Light\" where using Flight in certain scenes would hide the skill icons.</div>\n<div data-zone-id=\"0\" data-line-index=\"46\" data-line=\"true\">- Fixed an issue in Main Quest \"By Sun's Burning Hand\" where certain Wingrays might be missing.</div>\n<div data-zone-id=\"0\" data-line-index=\"47\" data-line=\"true\">- Fixed an issue in Event Quest \"All Out! Towards the Peaks of Prestige\" where the location of the NPC \"Conqueror of Prestige\" was abnormal under certain circumstances, preventing quest progression.</div>\n<div data-zone-id=\"0\" data-line-index=\"48\" data-line=\"true\"> </div>\n<div data-zone-id=\"0\" data-line-index=\"49\" data-line=\"true\"><strong>●Environment</strong></div>\n<div data-zone-id=\"0\" data-line-index=\"50\" data-line=\"true\">- Fixed an issue where the waterfall sound effects were missing in the \"Rinascita - Sanguis Plateaus - Three Heroes' Crest \" area.</div>\n<div data-zone-id=\"0\" data-line-index=\"51\" data-line=\"true\">- Fixed an issue where the ambient sounds were interrupted in the \"Rinascita - Sanguis Plateaus - Maroonwood \" area.</div>\n<div data-zone-id=\"0\" data-line-index=\"52\" data-line=\"true\">- Fixed an issue where using Flight in certain parts of the \"Rinascita - Septimont\" area would cause a Resonator to be transported to other locations.</div>\n<div data-zone-id=\"0\" data-line-index=\"53\" data-line=\"true\">- Fixed an issue where certain NPC dialogues in the \"Rinascita - Septimont - Capitoline Hill\" area contained errors.</div>\n<div data-zone-id=\"0\" data-line-index=\"54\" data-line=\"true\">- Fixed an issue in Mobile mode where riding the Gondola in the \"Rinascita - Avinoleum\" would cause the associated visual effects to experience glitches.</div>\n<div data-zone-id=\"0\" data-line-index=\"55\" data-line=\"true\">- Fixed an issue where some NPCs had different names in different scenes.</div>\n<div data-zone-id=\"0\" data-line-index=\"56\" data-line=\"true\">- Fixed an issue on Mac where water surface interactions were missing.</div>\n<div data-zone-id=\"0\" data-line-index=\"57\" data-line=\"true\">- Fixed an issue where certain environment assets in the \"Huanglong - Dim Forest\" area behaved abnormally.</div>\n<div data-zone-id=\"0\" data-line-index=\"58\" data-line=\"true\">- Fixed an issue on Mobile where the screen might flash while displaying certain scenes.</div>\n<div data-zone-id=\"0\" data-line-index=\"59\" data-line=\"true\">- Resolved known instances of objects clipping through each other or floating in mid-air.</div>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>",
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"articleId": 3657,
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"articleTitle": "Patch Notes for Version 2.8: To the City Set in Amber",
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"articleType": 58,
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"articleTypeName": "Notice",
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"endTime": "2099-01-01 00:00:00",
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"gameId": "G152-en",
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"startTime": "2025-11-20 10:00:00",
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"articleDesc": "",
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"createTime": "2025-11-19 20:06:58",
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